
Primary Class: BarbarianĬlass skills: Athletics, Mobility, Lore (Nature), Perception, Persuasionīarbarians are all about front line combat, activating rage and wading into melee. More focused on healing, this sub-class replaces poison resistance with infused curative, which lets you use status effect removing infusions on other party members. VivisectionistĪ more evil version of the class, Vivisectionist loses the bomb ability entirely and replaces it with sneak attack, leading to a rogue/alchemist hybrid based on dealing high damage output while hiding ins shadows. This is critical when you are throwing bombs into crowds. This subclass gains martial weapon proficiency and replaces poison resistance with the precise bomb ability, so your bombs don't affect allies. The main draw here is the bomb feature, which can be changed and improved as you level up and gives a constant stream of steady damage-dealing opportunities from a distance. Main features: Throw Anything, Poison Resistance, Mutagen, BombĬlass skills: Trickery, Knowledge (Arcana), Knowledge (World), Perception, Use Magic DeviceĪlchemist is a hybrid class offering both spells and mutagens for temporarily increasing the physical stats, making this a great well-rounded option for melee or ranged combat. Keep in mind however that the party splits in two early on based on your alignment and decisions in the prologue, so you can't have all the party members together at once. If you are looking for a well rounded party with no duplicate classes, companions are available from the beginning of the game with these starting classes:

If you pick something squishy like a wizard or halfling bard, make sure to stay in the back row away from melee combat.

For new players, going with a fighter or barbarian is a good option. Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus.
Wild shape magic weapons full#
In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.
